SKU: 32733101816

BITTYDESIGN 1/7 Ares-1 Clear Body for Arrma Infraction/Limitless, 1.5mm Thickness

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Description

BITTYDESIGN 1/7 Ares-1 Clear Body for Arrma Infraction/Limitless, 1.5mm ThicknessBITTYDESIGN ARES 1 1 7 CLEAR BODY FOR ARRMA INFRACTION LIMITLESS, 1. 5MM THICKNESS ARES 1 isthe new body for 'high speed' challenges This project was born out of the desire to create an extraordinary product developed specifically for ARRMA, with the main aim of designing aerodynamics for speed. Premium Quality first of all Our philosophy leads us not to settle for mediocrity or speculation, for each project we always pursue the same common thread:

BITTYDESIGN ARES-1 1/7 CLEAR BODY FOR ARRMA INFRACTION/LIMITLESS, 1.5MM THICKNESS

ARES-1 isthe new body for 'high speed' challenges

This project was born out of the desire to create an extraordinary product developed specifically for ARRMA, with the main aim of designing aerodynamics for speed.

Premium Quality first of all

Our philosophy leads us not to settle for mediocrity or speculation, for each project we always pursue the same common thread: the best or nothing. To obtain products that fully meet our expectations, we dedicate months of virtual design and rendering in order to allow us to evaluate any improvements or details to be corrected.


QUALITY without any compromise is the basis of everything we make, the ARES-1 body shell represents the perfect implementation of our philosophy that drives us to do better and that encourages us to make use of our know-how acquired in over 17 years of experience.

Bittydesign Engineering is synonymous with guarantee, authenticity and innovation.

Product Features

The body shell has been designed to fit the ARRMA® Infraction™ V2 chassis. Also compatible for *Limitless model.

  • Made with high quality and genuine polycarbonate Lexan®, 1.5mm thick
  • Included the lexan wing + plastic supports and the hardware (screw, nuts and large plastic washers) to fix properly these parts
  • * for installation on Limitless™ chassis it is necessary to purchase the following parts: ARRMA Infraction Body Post Mount Set (#ARA320517), ARRMA Front Bumper Support (#ARA320521), ARRMA Front Bumper (#ARA320515) e ARRMA Outcast Body Post Set (#ARA320357))
  • Also compatible for Traxxas® XO-1 chassis andHobao Extreme VTE2
  • Specs: length 700mm, width 310mm, height 145mm
  • Wheelbase: 406mm (with ARRMA dBoots® Hoons wheels)
  • Sold clear with protective film outside
  • Included in the package a decal sheet pre-cut, windows mask 

Made with one target: the max speed!

With its hypercar shape and very accurate aerodynamics, over the course of several months of design work we optimised the wing loading to ensure control of the model at high speeds, the search for the correct balance required multiple modifications to the original design in order to be able to offer a product that would look and perform extremely well.

ARES-1 is a breathtakingly exotic-looking body designed to push your 1/7 model to the limit, particularly suitable for testing the top speed on the straight ahead of your model.

3D Cad design & engineering

In order to respect our quality standards, we have not set any limits and we have realized the ARES-1 project with the use of the most advanced graphics and Cad design; this process guarantees a perfect execution of the forms and details that high-tech machinery realize with 5-axis CNC milling machines.

The product we deliver in the hands of the enthusiast represents the best available on the market today, we exploit and make full use of the most advanced technology to guarantee a result that represents at best the Italian excellence.

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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 32733101816

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A
Aurian Finney
Lowell, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Louisville, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Los Angeles, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Omaha, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Draper, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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